3D Bubble Shooter
A downloadable game for Windows
Continuation of the first 3D Bubble Shooter project. The 2D cross-sectional view of the first iteration didn't translate well enough to a 3D space, so I tried showing a thicker cross-section. This was my first exploration into writing shaders, so it was fun to see how far I could go.
Input | Controller | Keyboard |
---|---|---|
Movement | Left Thumb Stick | WASD |
Aiming | Right Thumb Stick | Mouse |
Towards Camera | Right Trigger | E |
Away from Camera | Left Trigger | Q |
Shoot | Right Bumper | Left Mouse Button |
Exit Game | Alt+F4 |
Moving through the world is still too confusing, so I'm going to continue experimenting with how to communicate moving towards/away from the camera.
I also have a skeleton for a procedural level generator started, so my next step is to start implementing it. The concept is for the player to start at the top of the level and find a path downwards to the next one. To do this, I plan for the generator to make a single path through a 3D list, then pick from a list of objects with different numbers of openings and rotate them appropriately.
Code: https://github.com/seancunnington/PortfolioCode/tree/master/3DBubbleShooter
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