A downloadable game

This is a concept for a physics-based puzzle game about simultaneously controlling both a meager character and gravity. Your character can move and jump, but only slowly and not that high. Their redeeming feature is that they can pick up objects, including lanterns

By clicking-and-dragging (or using a joystick), you can control the direction and strength of gravity for non-static objects in the world. The lights from lanterns will also force gravity in the direction of the lantern's stem. With both of these tools,  the player has the ability to control falling paths for masses of objects and to 'stick' them out of the way, clearing a path. 

The problem to solve is to get the character back to their home, which is just above a long tunnel lit by lanterns. They need to fall fast enough to shoot up this tunnel, needing to reach terminal velocity (9 rooms) to go all the way through. But each room is a mess of blocks and lanterns. It's up to the player to reorganize each room’s blocks by using lantern light zones and shifting gravity to clear a path through all of the rooms so that the character get enough speed.

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